Commit 2d04b820 by BellCodeEditor

save project

parent edf0111a
Showing with 11 additions and 4 deletions
...@@ -12,18 +12,25 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,18 +12,25 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲4.ogg") pygame.mixer.music.load("歌曲4.ogg")
a=0
b=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
pygame.mixer.music.set_volume(a) pygame.mixer.music.set_volume(a)
if event.type=locals.KEYDOWN:
b+1=b
if b%2==0:
play_button=stop_img
else:
play_button=play_img
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.Key==locals.k_w: if event.key==locals.K_w:
a+=0.1 a+=0.1
if a>1: if a>1:
a=1 a=1
if event.Key==locals.k_s: if event.key==locals.K_s:
a-=0.1 a-=0.1
if a<0: if a<0:
a=0 a=0
...@@ -31,7 +38,7 @@ while True: ...@@ -31,7 +38,7 @@ while True:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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