Commit 2058be36 by BellCodeEditor

auto save

parent b3f2aa85
Showing with 12 additions and 10 deletions
...@@ -12,24 +12,26 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,24 +12,26 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲1.wav') pygame.mixer.music.load('歌曲1.wav')
volume = 2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.volume(volume)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == K_UP:
volume += 0.1 volume+=0.1
if volume > 1 : if volume>1:
volume = 1 volume = 1
if event.key == locals.K_DOWN: pygame.mixer.music.volume(volume)
volume -= 0.1 if event.key == K_DOWN:
if volume < 0 : volume-=0.1
if volume<0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.volume(volume)
if pygame.mixer.music.get_busy() == False : if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
......
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