Commit 1da929a7 by BellCodeEditor

save project

parent 29cf30d0
Showing with 43 additions and 16 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -13,33 +13,60 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,33 +13,60 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲4.ogg')
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.play()
start = stop_img start=stop_img
click = 0 click=0
music_list=[]
path="C:\\Users\\ThinkPad\\Desktop\\test"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
num=-1
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key==locals.K_UP:
volume += 0.1 volume+=0.1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.button == 1:
if click%2 == 0: x,y=event.pos
if x> 270 and x < 370 and y >350 and y<450:
click +=1
if click % 2 == 0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img start = stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img start = play_img
if x>120 and x<220 and y>350 and y<400:
if volume <=0: num-=1
volume = 0 if num<0:
if pygame.mixer.music.get_busy() == False: num = len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(music_list)-1:
num = 0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if pygame.mixer.music.get_busy()==False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
......
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