Commit 1bf99165 by BellCodeEditor

save project

parent fa67a887
Showing with 51 additions and 79 deletions
...@@ -72,3 +72,4 @@ while True: ...@@ -72,3 +72,4 @@ while True:
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建一个窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((1000, 600))
# 载入图片、资源 FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
bg_img = pygame.image.load('background.png') # 背景图 pygame.display.set_caption("悟空跑酷")
play_img = pygame.image.load('play.png') # 播放按钮 # 载入图片
stop_img = pygame.image.load('stop.png') # 暂停按钮 background = pygame.image.load('bg.png') # 背景
last_img = pygame.image.load('last.png') # 上一曲按钮 road = pygame.image.load('road.png') # 路
next_img = pygame.image.load('next.png') # 下一曲按钮 stone = pygame.image.load('stone.png') # 石头
logo_img = pygame.image.load('logo.png') # 下一曲按钮 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
# 音乐 hero = [pygame.image.load('hero1.png'),
music_list = [] pygame.image.load('hero2.png'),
path = "C:\\Users\\HP\\Desktop\\test" pygame.image.load('hero3.png'),
filelist = os.listdir(path) pygame.image.load('hero4.png'),
for i in filelist: pygame.image.load('hero5.png')]
if i[-4:] == ".ogg" or i[-4:] == ".mp3" or i[-4:] == ".wav": index = 0
music_list.append(i) y = 400
jumState = "runing"
num = -1 t = 30
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 按键,控制声音大小 if jumState == "runing":
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_SPACE:
volume += 0.1 jumState = "up"
if volume > 1: if jumState == "up":
volume = 1 if t > 0:
pygame.mixer.music.set_volume(volume) y -= t
if event.key == locals.K_DOWN: t -= 2
volume -= 0.1 else:
if volume < 0: jumState = "down"
volume = 0
pygame.mixer.music.set_volume(volume) if jumState == "down":
if t <= 30:
if event.type == locals.MOUSEBUTTONDOWN: y += t
if event.button == 1: # 左击 t += 2
x, y = event.pos else:
if x > 270 and x < 370 and y > 350 and y < 450: jumState = "runing"
click += 1 t = 30
if click % 2 == 0:
play_button = stop_img wukong = hero[index]
pygame.mixer.music.unpause() if jumState == "runing":
else: index += 1
play_button = play_img if index == 5:
pygame.mixer.music.pause() index = 0
if x > 120 and x < 220 and y > 350 and y < 400: # 将背景图画上去
num+-1 screen.blit(background, (0, 0))
if num > len(music_list)-1: screen.blit(road, (0, 500))
num-=0 screen.blit(wukong, (150, y))
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click=0
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(filelist)-1:
num = 0
print(num)
pygame.mixer.music.load(path +"\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60)
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