Commit 0cb0539d by BellCodeEditor

save project

parent da12a280
Showing with 20 additions and 0 deletions
...@@ -11,12 +11,32 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,12 +11,32 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲4.oog")
a=1.0#音量大小
pygame.mixer.music.set_volume(a)#设置音量大小
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:#判断按键是否按下
if event.type == locals.K_UP:#判断是否按下上键
a+=0.1#音量增加
if a > 1:#判断音量是否大于一
a=1#音量设为1
pygame.mixer.music.set_volume(a)#设置音量大小
if event.type == locals.K_DOWN:#判断是否按下下键
a-=0.1#音量减小
if a < 0:#判断音量是否小于0
a=0#音量设为0
pygame.mixer.music.set_volume(a)#设置音量大小
if pygame.mixer.music.get_busy==False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
......
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