Commit 09810608 by BellCodeEditor

save project

parent e085702e
Showing with 16 additions and 1 deletions
...@@ -13,6 +13,9 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,6 +13,9 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('test.wav') pygame.mixer.music.load('test.wav')
volume=0.2 volume=0.2
pygame.mixer.music.set_volume(volume)
click=0
button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -24,17 +27,29 @@ while True: ...@@ -24,17 +27,29 @@ while True:
volume+=0.1 volume+=0.1
if volume>0: if volume>0:
volume=0 volume=0
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN: if event.key==locals.K_DOWN:
volume-=0.1 volume-=0.1
if volume<0: if volume<0:
volume=0 volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click%2==0:
button=stop_img
pygame.mixer.music.unpause()
else:
button=play_img
pygame.mixer.music.pause()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment