Commit 05e49f20 by BellCodeEditor

auto save

parent 7cc46080
Showing with 25 additions and 2 deletions
...@@ -12,9 +12,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,9 +12,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
volume = 0.2
pygame.mixer.music.get_busy()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330)) # 暂停按钮
...@@ -22,4 +29,20 @@ while True: ...@@ -22,4 +29,20 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
??? pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.type == locals.KEYDOWN:
if event.type == locals.K_UP:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
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