Commit 02eebd04 by BellCodeEditor

save project

parent c075cadc
Showing with 19 additions and 23 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,12 +10,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,12 +10,7 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('xhh.mp3')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
...@@ -26,32 +20,34 @@ while True: ...@@ -26,32 +20,34 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_UP: if event.key==locals.K_UP:
volume += 0.1 volume+=0.1
if volume < 0 or volume==0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: print(pygame.mixer.music.get_volume())
volume -= 0.1 if event.key==locals.K_DOWN:
if volume < 0 <or volume==0: volume-=0.1
volume = 0 if volume<0:
volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: print(pygame.mixer.music.get_volume())
click += 1 if event.type==locals.MOUSEBUTTONDOWN:
if click%2 == 0: click+=1
if click%2==0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
start = stop_img start=stop_img
else: else:
pygame.mixer.music.pause() pygame.mixer.music.pause()
start = play_img start=play_img
if volume <=0: if volume <=0:
volume = 0 volume = 0
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(start, (270, 330)) # 暂停按钮
......
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