Commit 01038617 by BellCodeEditor

save project

parent 2bced398
import random
a=['石头','剪刀','布']
player=input("请出拳")
print(player)
computer=random.choice(a)
print(computer)
if player in a:
if player==computer:
print('平局')
elif(player=="石头"and computer=="剪刀") or(player=='剪刀'and computer=='布') or (player=="布"and computer=="石头"):
print('你赢了')
else:
print('你输了')
else:
print("输入错误")
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import pygame
from pygame import locals
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
volume=0.5
click=0
screen = pygame.display.set_mode((640,480))
bg_img = pygame.image.load('background.png')
play_img = pygame.image.load('play.png')
stop_img = pygame.image.load('stop.png')
stop_img = pygame.image.load('play.png')
last_img = pygame.image.load('last.png')
next_img = pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png')
play_button=stop_img
pygame.mixer.music.set_volume(volume)
# 设置窗口标题
pygame.mixer.music.load('歌曲3.wav') # 载入音乐
while True:
for event in pygam.event.get():
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y > 350 and y< 450:
click+=1
if click % 2 ==0:
play_button=stop_img
pygame.mixer.music.unpause()
else:
play_button=play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: # 音乐是否正在播放
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0,0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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