Commit fc8786b4 by BellCodeEditor

save project

parent 6b778d6e
File added
File added
File added
...@@ -5,15 +5,18 @@ from random import * ...@@ -5,15 +5,18 @@ from random import *
import math import math
BALL_NUM=5 BALL_NUM=5
#球类继承sprite类
class Ball(pygame.sprite.Sprite): class Ball(pygame.sprite.Sprite):
def __init__(self,image,position,speed,bg_size): def __init__(self,image,position,speed,bg_size):
#初始化动画精灵
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image).convert_alpha() self.image = pygame.image.load(image).convert_alpha()
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
#将小球放在指定位置
self.rect.left, self.rect.top = position self.rect.left, self.rect.top = position
self.speed=speed self.speed=speed
self.width, self.height = bg_size[0],bg_size[1] self.width, self.height = bg_size[0],bg_size[1]
#小球移动
def move(self): def move(self):
self.rect= self.rect.move(self.speed) self.rect= self.rect.move(self.speed)
if self.rect.right < 0 : if self.rect.right < 0 :
...@@ -34,17 +37,45 @@ def collide_check(item,target): ...@@ -34,17 +37,45 @@ def collide_check(item,target):
if distance <= (item.rect.width + each.rect.width) / 2: if distance <= (item.rect.width + each.rect.width) / 2:
col_balls.append(each) col_balls.append(each)
return col_balls return col_balls
#得出面板和小手的信息
class Glass(pygame.sprite.Sprite):
def __init__(self,glass_image,mouse_image,bg_size):
pygame.sprite.Sprite.__init__(self)
self.glass_image=pygame.image.load(glass_image).convert_alpha()
self.glass_rect=self.glass_image.get_rect()
self.glass_rect.left, self.glass_rect.top= (bg_size[0]-self.glass_rect.width) // 2, bg_size[1] - self.glass_rect.height
self.mouse_image = pygame.image.load(mouse_image).convert_alpha()
self.mouse_rect=self.mouse_image.get_rect()
self.mouse_rect.left, self.mouse_rect.top= self.glass_rect.left, self.glass_rect.top
#让电脑鼠标消失
pygame.mouse.set_visible(False)
def main(): def main():
pygame.init() pygame.init()
ball_image = r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\gray_ball.png' ball_image = r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\gray_ball.png'
bg_image = r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\background.png' bg_image = r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\background.png'
glass_image=r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\glass.png'
mouse_image=r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\hand.png'
running = True running = True
bg_size = width,height = 1024,681 bg_size = width,height = 1024,681
screen = pygame.display.set_mode(bg_size) screen = pygame.display.set_mode(bg_size)
pygame.display.set_caption('Play the ball Demo') pygame.display.set_caption('Play the ball Demo')
background=pygame.image.load(bg_image).convert_alpha() background=pygame.image.load(bg_image).convert_alpha()
balls = [] balls = []
group =pygame.sprite.Group() group =pygame.sprite.Group()
pygame.mixer_music.load(r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\bg_music.ogg')
pygame.mixer_music.play()
loser_sound=pygame.mixer.Sound(r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\loser.wav')
laugh_sound=pygame.mixer.Sound(r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\laugh.wav')
hole_sound=pygame.mixer.Sound(r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\hole.wav')
winner_sound=pygame.mixer.Sound(r'C:\Users\Administrator\Documents\level3-lesson24-diy3\ccc\winner.wav')
GAMEOVER=USEREVENT
pygame.mixer.music.set_endevent(GAMEOVER)
#让小球随机运动
for i in range(5): for i in range(5):
position = randint(0,width-100),randint(0,height-100) position = randint(0,width-100),randint(0,height-100)
speed = [randint(-10,10),randint(-10,10)] speed = [randint(-10,10),randint(-10,10)]
...@@ -54,26 +85,51 @@ def main(): ...@@ -54,26 +85,51 @@ def main():
balls.append(ball) balls.append(ball)
group.add(ball) group.add(ball)
glass = Glass(glass_image,mouse_image,bg_size)
clock = pygame.time.Clock() clock = pygame.time.Clock()
while running: while running:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == QUIT: if event.type == QUIT:
sys.exit() sys.exit()
if event.type == GAMEOVER:
loser_sound.play()
pygame.time.delay(2000)
laugh_sound.play()
running = False
#渲染面板小手
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(glass.glass_image,glass.glass_rect)
#让小手待在面板里
glass.mouse_rect.left, glass.mouse_rect.top = pygame.mouse.get_pos()
if glass.mouse_rect.left<glass.glass_rect.left:
glass.mouse_rect.left=glass.glass_rect.left
if glass.mouse_rect.right > glass.glass_rect.right:
glass.mouse_rect.right=glass.glass_rect.right
if glass.mouse_rect.top < glass.glass_rect.top:
glass.mouse_rect.top=glass.glass_rect.top
if glass.mouse_rect.bottom > glass.glass_rect.bottom:
glass.mouse_rect.bottom=glass.glass_rect.bottom
screen.blit(glass.mouse_image,glass.mouse_rect)
for each in balls: for each in balls:
each.move() each.move()
screen.blit(each.image,each.rect) screen.blit(each.image,each.rect)
for each in group: for each in group:
group.remove(each) group.remove(each)
if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle): if pygame.sprite.spritecollide(each,group,False,pygame.sprite.collide_circle):
each.speed[0]=-each.speed[0] each.speed[0]=-each.speed[0]
each.speed[1]=-each.speed[1] each.speed[1]=-each.speed[1]
group.add(each) group.add(each)
# for i in range(5):
# item=balls.pop(i)
# if collide_check(item,balls):
# each.speed[0]=-each.speed[0]
# each.speed[1]=-each.speed[1]
# balls.insert(i,item) # balls.insert(i,item)
#让游戏一直刷新
pygame.display.flip() pygame.display.flip()
#帧数
clock.tick(30) clock.tick(30)
main() main()
......
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