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Commit
ed15d4c3
authored
Sep 05, 2021
by
BellCodeEditor
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parent
aafa43c6
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laofanqie.py
q.py
laofanqie.py
0 → 100644
View file @
ed15d4c3
xxx
=
1000
while
xxx
==
1
or
xxx
<
1
:
print
(
xxx
)
xxx
=
xxx
-
1
q.py
0 → 100644
View file @
ed15d4c3
import
pygame
pygame
.
init
()
ball
=
pygame
.
image
.
load
(
'w.gif'
)
speed
=
[
1
,
1
]
size
=
width
,
height
=
600
,
400
screen
=
pygame
.
display
.
set_mode
(
size
,
pygame
.
RESIZABLE
)
pygame
.
display
.
set_caption
(
'pygame游戏之旅'
)
fclock
=
pygame
.
time
.
Clock
()
black
=
(
0
,
0
,
0
)
ballrect
=
ball
.
get_rect
()
fps
=
200
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
pygame
.
QUIT
:
exit
()
elif
event
.
type
==
pygame
.
KEYDOWN
:
if
event
.
key
==
pygame
.
K_LEFT
:
speed
[
0
]
=
speed
[
0
]
if
speed
[
0
]
==
0
else
(
abs
(
speed
[
0
])
-
1
)
if
event
.
key
==
pygame
.
K_RIGHT
:
speed
[
0
]
=
speed
[
0
]
+
1
if
speed
[
0
]
>
0
else
speed
[
0
]
-
1
if
event
.
key
==
pygame
.
K_UP
:
speed
[
1
]
=
speed
[
1
]
+
1
if
speed
[
1
]
>
0
else
speed
[
1
]
-
1
if
event
.
key
==
pygame
.
K_DOWN
:
speed
[
1
]
=
speed
[
1
]
if
speed
[
1
]
==
0
else
(
abs
(
speed
[
1
])
-
1
)
ballrect
=
ballrect
.
move
(
speed
[
0
],
speed
[
1
])
if
ballrect
.
left
<
0
or
ballrect
.
right
>
width
:
speed
[
0
]
=-
speed
[
0
]
if
ballrect
.
top
<
0
or
ballrect
.
bottom
>
height
:
speed
[
1
]
=-
speed
[
1
]
screen
.
fill
(
black
)
screen
.
blit
(
ball
,
ballrect
)
fclock
.
tick
(
fps
)
pygame
.
display
.
update
()
\ No newline at end of file
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