Commit 18b1056f by BellCodeEditor

save project

parent 1c74bdbe
Showing with 185 additions and 5 deletions
from pyecharts.charts import Bar from pyecharts.charts import Bar
subjects = ["浈浈", "聪聪", "小智", "波奇"] subjects = ["浈浈", "聪聪", "小智", "波奇"]
scores1 = [92, 95, 82, 88] # 期中成绩 scores1 = [92, 95, 82, 88] # 期中成绩
scores2 = [95, 79, 93, 90] # 期末成绩 scores2 = [95, 79, 93, 90] # 期末成绩
\ No newline at end of file
ber = Bar()
ber.add_xaxis(subjects)
ber.add_yaxis("qz",scores1,ber_width=40)
ber.add_yaxis("qm",scores2,ber_width=40)
ber.render("analysis.html")
# import pygame
# from pygame import locals
# import random
# pygame.init() # 初始化
# score = 0
# grid_size = 20 # 格子大小
# grid_num_width = 15 # 横向格子数量
# grid_num_height = 25 # 纵向格子数量
# FPS = 30
# count =0
# states =False
# # 创建窗口
# screen = pygame.display.set_mode((460, 500))
# pygame.display.set_caption("俄罗斯方块")
# clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# # 载入素材
# background = pygame.image.load('bg.png')
# font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# # 俄罗斯方块所有形状
# O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
# I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
# [(-1, 0), (0, 0), (1, 0), (2, 0)]]
# Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
# [(-1, 0), (0, 0), (0, -1), (1, -1)]]
# S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
# [(1, -1), (1, 0), (0, 0), (0, 1)]]
# T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
# [(-1, 0), (0, 0), (1, 0), (0, 1)],
# [(0, -1), (0, 0), (0, 1), (1, 0)],
# [(-1, 0), (0, 0), (1, 0), (0, -1)]]
# J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
# [(0, -1), (0, 0), (0, 1), (-1, -1)],
# [(-1, 0), (0, 0), (1, 0), (-1, 1)],
# [(0, -1), (0, 0), (0, 1), (1, 1)]]
# L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
# [(0, -1), (0, 0), (0, 1), (1, -1)],
# [(-1, 0), (0, 0), (1, 0), (-1, -1)],
# [(0, -1), (0, 0), (0, 1), (-1, 1)]]
# shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# # 一些RGB颜色
# cube_colors = [
# (204, 153, 153), (102, 102, 153),(153, 0, 102),
# (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
# (153, 0, 51), (204, 255, 102), (255, 153, 0)]
# center = [2, 8] # 第2行第8列
# shape=random.choice(shape_list)
# index=random.randint(0,len(shape)-1)
# current_shape=shape[index]
# color=random.choice(cube_colors)
# def check(center):
# for cube in current_shape:
# cube=(cube[0]+ center[1])
# if cube[0]<1 or cube[1]<1 or cube[0]> grid_num_height \
# or cube[1]>grid_num_width:
# return False
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT: # 向右
# elif event.key==locals.k_RIGHT:
# center[1]=center[1]+1
# elif event.key == locals.K_LEFT: # 向左
# if center[1] > 1:
# center[1] -= 1
# elif event.key == locals.K_DOWN: # 向下
# if center[0] < 25:
# center[0] += 1
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