Commit 45bda6d5 by BellCodeEditor

auto save

parent 39bdb55e
Showing with 84 additions and 3 deletions
import tkinter import tkinter
from tkinter import *
alist = ["星期六下午打篮球", "星期天下午和小美一起看电影", alist = ["星期六下午打篮球", "星期天下午和小美一起看电影",
"12月18日给蒂法过生日","12.24送妈妈圣诞礼物"] "12月18日给蒂法过生日","12.24送妈妈圣诞礼物"]
...@@ -9,8 +9,12 @@ class Note(): # 便签、笔记 ...@@ -9,8 +9,12 @@ class Note(): # 便签、笔记
self.root.geometry('300x340+1000+200') self.root.geometry('300x340+1000+200')
self.root.title("我的便签-待办事项") self.root.title("我的便签-待办事项")
self.root.resizable(width=False, height=False) self.root.resizable(width=False, height=False)
self.bg_img = tkinter.PhotoImage(file="bg.png")
def show(self): # 布置窗口界面 def show(self):
self.canvas = tkinter.Canvas(self.root,width=300,height=340,bg='lightblue')
self.canvas.create_image(0,0,image=self.bg_img,anchor=NW)
self.canvas.place(x=0,y=0) # 布置窗口
# 输入框 # 输入框
self.ent = tkinter.Entry(self.root, show=None, self.ent = tkinter.Entry(self.root, show=None,
font=('宋体', 13), bg="snow", width=25) font=('宋体', 13), bg="snow", width=25)
...@@ -19,7 +23,10 @@ class Note(): # 便签、笔记 ...@@ -19,7 +23,10 @@ class Note(): # 便签、笔记
self.but = tkinter.Button(self.root,text='添加',font=('宋体',12), self.but = tkinter.Button(self.root,text='添加',font=('宋体',12),
bg="lightblue", width=5, command=self.get_info) bg="lightblue", width=5, command=self.get_info)
self.but.place(x=240, y=305) self.but.place(x=240, y=305)
self.y =20
for info in alist:
self.canvas.create_text(40,self.y,text=info,font=("宋体",11),anchor=W,fill='#FF9900')
self.y+= 30
def get_info(self): def get_info(self):
pass pass
......
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack =300
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if a=="1":
houyi.combat(yase)
elif a=="2":
houyi.cure()
elif a=="q":
print('游戏结束')
break
else:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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