Commit 0b514bf3 by BellCodeEditor

save project

parent 92d41229
Showing with 73 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((460,480))
bg_img = pygame.image.load('background.png')
play_img = pygame.image.load('play.png')
stop_img = pygame.image.load('stop.png')
last_img = pygame.image.load('last.png')
next_img = pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png')
pygame.mixer.music.load('test.wav')
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume =1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.music.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click % 2 == 0:
play_button = play_img
pygame.music.music.play_img
if pygame.mixer.music.get_buey() == False:
pygame.mixer.music.play()
if pygame.mixer.music.get_buey() == False:
pygame.mixer.music.play()
screen.blit(bg_img,(0,0))
screen.blit(stop_img,(270,330))
screen.blit(logo_img,(170,60))
screen.blit(last_img,(120,350))
screen.blit(next_img,(420,350))
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