diff --git "a/\346\226\271\346\263\225\346\230\257\344\270\234\350\245\277.py" "b/\346\226\271\346\263\225\346\230\257\344\270\234\350\245\277.py"
index e400140..a7546d6 100644
--- "a/\346\226\271\346\263\225\346\230\257\344\270\234\350\245\277.py"
+++ "b/\346\226\271\346\263\225\346\230\257\344\270\234\350\245\277.py"
@@ -1,14 +1,16 @@
 import tkinter
+photo=tkinter.PhotoImage (file= r"C:\Users\86138\Desktop\2021060821348058.jpg")
 def gh():
     name=e1.get()
     n3=e2.get()
     n4=e3.get()
     print("名是",name,n3,n4)
+    root.destroy()
 
 
 root=tkinter.Tk()
 root.title("hhhhh,俊捷注册")
-root.geometry("400x320+500+300")
+root.geometry("800x800+500+300")
 root.resizable(width=False,height=False)
 
 
@@ -42,183 +44,6 @@ lab.place(x=100,y=220)
 button=tkinter.Button(root,text="提交",bg="lightgreen",width=15,command=gh)
 button.place(x=150,y=250)
 
-root.destroy()
 
 root.mainloop()
 
-
-""" 贪吃蛇小游戏 """
-import random
-import sys
-import time
-import pygame
-from pygame.locals import *
-from collections import deque
-
-SCREEN_WIDTH = 600
-SCREEN_HEIGHT = 480
-SIZE = 20
-
-
-def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
-    imgText = font.render(text, True, fcolor)
-    screen.blit(imgText, (x, y))
-
-
-def main():
-    pygame.init()
-    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
-    pygame.display.set_caption('贪吃蛇')
-
-    light = (100, 100, 100)  # 蛇的颜色
-    dark = (200, 200, 200)  # 食物颜色
-
-    font1 = pygame.font.SysFont('SimHei', 24)  # 得分的字体
-    font2 = pygame.font.Font(None, 72)  # GAME OVER 的字体
-    red = (200, 30, 30)  # GAME OVER 的字体颜色
-    fwidth, fheight = font2.size('GAME OVER')
-    line_width = 1  # 网格线宽度
-    black = (0, 0, 0)  # 网格线颜色
-    bgcolor = (40, 40, 60)  # 背景色
-
-    # 方向,起始向右
-    pos_x = 1
-    pos_y = 0
-    # 如果蛇正在向右移动,那么快速点击向下向左,由于程序刷新没那么快,向下事件会被向左覆盖掉,导致蛇后退,直接GAME OVER
-    # b 变量就是用于防止这种情况的发生
-    b = True
-    # 范围
-    scope_x = (0, SCREEN_WIDTH // SIZE - 1)
-    scope_y = (2, SCREEN_HEIGHT // SIZE - 1)
-    # 蛇
-    snake = deque()
-    # 食物
-    food_x = 0
-    food_y = 0
-
-    # 初始化蛇
-    def _init_snake():
-        nonlocal snake
-        snake.clear()
-        snake.append((2, scope_y[0]))
-        snake.append((1, scope_y[0]))
-        snake.append((0, scope_y[0]))
-
-    # 食物
-    def _create_food():
-        nonlocal food_x, food_y
-        food_x = random.randint(scope_x[0], scope_x[1])
-        food_y = random.randint(scope_y[0], scope_y[1])
-        while (food_x, food_y) in snake:
-            # 为了防止食物出到蛇身上
-            food_x = random.randint(scope_x[0], scope_x[1])
-            food_y = random.randint(scope_y[0], scope_y[1])
-
-    _init_snake()
-    _create_food()
-
-    game_over = True
-    start = False  # 是否开始,当start = True,game_over = True 时,才显示 GAME OVER
-    score = 0  # 得分
-    orispeed = 0.5  # 原始速度
-    speed = orispeed
-    last_move_time = None
-    pause = False  # 暂停
-
-    while True:
-        for event in pygame.event.get():
-            if event.type == QUIT:
-                sys.exit()
-            elif event.type == KEYDOWN:
-                if event.key == K_RETURN:
-                    if game_over:
-                        start = True
-                        game_over = False
-                        b = True
-                        _init_snake()
-                        _create_food()
-                        pos_x = 1
-                        pos_y = 0
-                        # 得分
-                        score = 0
-                        last_move_time = time.time()
-                elif event.key == K_SPACE:
-                    if not game_over:
-                        pause = not pause
-                elif event.key in (K_w, K_UP):
-                    # 这个判断是为了防止蛇向上移时按了向下键,导致直接 GAME OVER
-                    if b and not pos_y:
-                        pos_x = 0
-                        pos_y = -1
-                        b = False
-                elif event.key in (K_s, K_DOWN):
-                    if b and not pos_y:
-                        pos_x = 0
-                        pos_y = 1
-                        b = False
-                elif event.key in (K_a, K_LEFT):
-                    if b and not pos_x:
-                        pos_x = -1
-                        pos_y = 0
-                        b = False
-                elif event.key in (K_d, K_RIGHT):
-                    if b and not pos_x:
-                        pos_x = 1
-                        pos_y = 0
-                        b = False
-
-        # 填充背景色
-        screen.fill(bgcolor)
-        # 画网格线 竖线
-        for x in range(SIZE, SCREEN_WIDTH, SIZE):
-            pygame.draw.line(screen, black, (x, scope_y[0] * SIZE), (x, SCREEN_HEIGHT), line_width)
-        # 画网格线 横线
-        for y in range(scope_y[0] * SIZE, SCREEN_HEIGHT, SIZE):
-            pygame.draw.line(screen, black, (0, y), (SCREEN_WIDTH, y), line_width)
-
-        if game_over:
-            if start:
-                print_text(screen, font2, (SCREEN_WIDTH - fwidth) // 2, (SCREEN_HEIGHT - fheight) // 2, 'GAME OVER',
-                           red)
-        else:
-            curTime = time.time()
-            if curTime - last_move_time > speed:
-                if not pause:
-                    b = True
-                    last_move_time = curTime
-                    next_s = (snake[0][0] + pos_x, snake[0][1] + pos_y)
-                    if next_s[0] == food_x and next_s[1] == food_y:
-                        # 吃到了食物
-                        _create_food()
-                        snake.appendleft(next_s)
-                        score += 10
-                        speed = orispeed - 0.03 * (score // 100)
-                    else:
-                        if scope_x[0] <= next_s[0] <= scope_x[1] and scope_y[0] <= next_s[1] <= scope_y[1] \
-                                and next_s not in snake:
-                            snake.appendleft(next_s)
-                            snake.pop()
-                        else:
-                            game_over = True
-
-        # 画食物
-        if not game_over:
-            # 避免 GAME OVER 的时候把 GAME OVER 的字给遮住了
-            pygame.draw.rect(screen, light, (food_x * SIZE, food_y * SIZE, SIZE, SIZE), 0)
-
-        # 画蛇
-        for s in snake:
-            pygame.draw.rect(screen, dark, (s[0] * SIZE + line_width, s[1] * SIZE + line_width,
-                                            SIZE - line_width * 2, SIZE - line_width * 2), 0)
-
-        print_text(screen, font1, 30, 7, f'速度: { 
-     score // 100}')
-        print_text(screen, font1, 450, 7, f'得分: { 
-     score}')
-
-        pygame.display.update()
-
-
-if __name__ == '__main__':
-    main()
-