Commit b0a22772 by BellCodeEditor

save project

parent 364b4bc1
File added
bg.png

46.1 KB

student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3}
# 查询并打印出输入的名字对应的所有科目的成绩
while True:
name=input("姓名:")
if name in score:
x=score[name]
for k,v in x.items():
print(k,v)
print("*"*23)
else:
print("输入错误")
print("*"*23)
\ No newline at end of file
import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key == locals.K_LEFT:
if center[1] >1:
center[1]-=1
elif event.key == locals.K_DOWN:
if center[0] <25:
center[0]+=1
# 将背景图画上去
screen.blit(background, (0, 0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
# 得分
score_text = font.render(str(score), True, (255, 0, 0))
screen.blit(score_text , (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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