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Commit
9cffa943
authored
Sep 24, 2021
by
BellCodeEditor
Browse files
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parent
491d3bf8
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4 changed files
with
149 additions
and
0 deletions
.py
1.py
123.py
424.py
.py
0 → 100644
View file @
9cffa943
goto
(
-
210
,
120
)
life
=
3
while
True
:
if
iskeydown
(
"d"
):
# 向右移动
setheading
(
90
)
forward
(
3
)
if
istouching
(
"墙壁"
):
forward
(
-
3
)
if
iskeydown
(
"a"
):
# 向左移动
setheading
(
-
90
)
forward
(
3
)
if
istouching
(
"墙壁"
):
forward
(
-
3
)
if
iskeydown
(
"w"
):
# 向上移动
setheading
(
0
)
forward
(
3
)
if
istouching
(
"墙壁"
):
forward
(
-
3
)
if
iskeydown
(
"s"
):
# 向下移动
setheading
(
180
)
forward
(
3
)
if
istouching
(
"墙壁"
):
forward
(
-
3
)
if
istouching
(
"刀片"
)
or
istouching
(
"怪物1"
)
or
istouching
(
"怪物2"
)
or
istouching
(
"机关-右"
)
or
istouching
(
"机关-左"
)
or
istouching
(
"圆石"
):
# 碰撞检测
life
=
life
-
1
goto
(
-
210
,
120
)
if
life
==
0
:
# 当life等于0时
game_status
=
"lose"
\ No newline at end of file
1.py
0 → 100644
View file @
9cffa943
# 英雄角色类
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
def
combat
(
self
,
enemy
):
# 攻击
enemy
.
hp
-=
self
.
attack
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发起进攻,'
info2
=
'造成'
+
str
(
self
.
attack
)
+
'伤害'
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
''
+
str
(
enemy
.
hp
)
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'阵亡'
info
=
info1
+
info2
+
info3
print
(
info
)
yase
=
Hero
(
"垭瑟"
)
houyi
=
Hero
(
"后羿"
)
yase
.
combat
(
houyi
)
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
():
# 玩家英雄
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
20000000000000000000000000000000000000000000
self
.
attack
=
500000000000000000
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
\ No newline at end of file
123.py
0 → 100644
View file @
9cffa943
# 英雄角色类
class
Hero
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
name
=
name
def
combat
(
self
,
enemy
):
# 攻击
enemy
.
hp
-=
self
.
attack
info1
=
self
.
name
+
'对'
+
enemy
.
name
+
'发起进攻,'
info2
=
'造成'
+
str
(
self
.
attack
)
+
'伤害'
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
''
+
str
(
enemy
.
hp
)
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
'阵亡'
info
=
info1
+
info2
+
info3
print
(
info
)
yase
=
Hero
(
"垭瑟"
)
houyi
=
Hero
(
"后羿"
)
yase
.
combat
(
houyi
)
class
Hero
:
# 英雄类
def
__init__
(
self
,
name
):
# 实例属性
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 攻击功能
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
():
# 玩家英雄
def
__init__
(
self
,
name
):
self
.
level
=
1
self
.
hp
=
20000000000000000000000000000000000000000000
self
.
attack
=
500000000000000000
player
=
Player
(
"后羿"
)
print
(
"玩家的血量值为:"
,
player
.
hp
)
print
(
"玩家的攻击力为:"
,
player
.
attack
)
\ No newline at end of file
424.py
0 → 100644
View file @
9cffa943
print
(
132365374563465986344353453
)
\ No newline at end of file
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