import random cure_cishu_player=3 huihe=1 class Hero(object): def __init__(self, name): self.name = name self.level = 1 self.hp = 250 self.attack = 40 self.max_hp = self.hp def cure(self): # 治疗 self.hp=self.hp+blood if self.hp > self.max_hp: self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) def combat(self, enemy): # 普通攻击 info1 = self.name+"对"+enemy.name+"发起进攻," info2 = "造成"+str(self.attack)+"点伤害," enemy.hp -= self.attack if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) else: info3 = enemy.name+"阵亡,游戏结束" info = info1+info2+info3 print(info) exit() class Player(Hero): def __init__(self,hero_type,name): super().__init__(name) self.hp = 200 self.attack = 50 self.max_hp = self.hp self.hero_type = hero_type print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) houyi = Player("射手", "后羿") yase = Hero("垭瑟") print('-'*30) print(' Fight!') print('-'*30) blood = random.randint(30,50) while True: print('-'*30) print(' 第',huihe,'回合') choice=input('请输入(攻击———1 治疗术——2 退出——q):') print('-'*30) if choice=='1': houyi.combat(yase) elif choice=='2': if cure_cishu_player>0: houyi.cure() print('治疗还可用',cure_cishu_player,'次') cure_cishu_player=cure_cishu_player-1 else: print('治疗术次数用完!') continue elif cure_cishu_player<0: print('治疗术次数已用完!') continue elif choice=='q': print('我方已投降,游戏结束!') break else: print('Please try again!') continue num = random.randint(1,2) if num==1: yase.combat(houyi) elif num==2: yase.cure() huihe=huihe+1