import random
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp

    def cure(self):  # 治疗
        self.hp += 60
        if self.hp>self.max_hp:
            self.hp = self.max_hp
        print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit()

class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)

    def cure(self):  # 治疗
        ill=random.randint(30,50)
        self.hp += ill
        if self.hp>self.max_hp:
            self.hp = self.max_hp
        print(self.name+"使用了治疗,血量增加:", ill,",目前的血量为:",self.hp)    

houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-" * 40)
print('            战斗开始')
while True:
    print('-' * 40)
    chioce = input('请选择你的回合技能:1治疗/2攻击:')
    if chioce == 'q':#四种可能
        print('退出游戏')
        continue
    elif chioce =='1':
        houyi.cure()
    elif chioce =='2':
        houyi.combat(yase)
    else:
        print('重新输入技能')
        continue
    ya=random.randint(1,3)#敌方
    if ya == 1:
        yase.cure()
    else:
        yase.combat(houyi)