import random class Hero(object): def __init__(self, name): self.name = name self.level = 1 self.hp = 250 self.attack = 40 self.max_hp = self.hp def cure(self): # 治疗 self.hp += 60 if self.hp>self.max_hp: self.hp = self.max_hp print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) def combat(self, enemy): # 普通攻击 info1 = self.name+"对"+enemy.name+"发起进攻," info2 = "造成"+str(self.attack)+"点伤害," enemy.hp -= self.attack if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) else: info3 = enemy.name+"阵亡,游戏结束" info = info1+info2+info3 print(info) exit() class Player(Hero): def __init__(self,hero_type,name): super().__init__(name) self.hp = 200 self.attack = 50 self.max_hp = self.hp self.hero_type = hero_type print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) def cure(self): # 治疗 ill=random.randint(30,50) self.hp += ill if self.hp>self.max_hp: self.hp = self.max_hp print(self.name+"使用了治疗,血量增加:", ill,",目前的血量为:",self.hp) houyi = Player("射手", "后羿") yase = Hero("垭瑟") print("-" * 40) print(' 战斗开始') while True: print('-' * 40) chioce = input('请选择你的回合技能:1治疗/2攻击:') if chioce == 'q':#四种可能 print('退出游戏') continue elif chioce =='1': houyi.cure() elif chioce =='2': houyi.combat(yase) else: print('重新输入技能') continue ya=random.randint(1,3)#敌方 if ya == 1: yase.cure() else: yase.combat(houyi)