import random class Hero(object): def __init__(self, name): self.name = name self.level = 1 self.hp = 250 self.attack = 40 self.max_hp = self.hp def cure(self): # 治疗 self.hp=self.hp + 60 if self.hp> self.max_hp: self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) def combat(self, enemy): # 普通攻击 info1 = self.name+"对"+enemy.name+"发起进攻," info2 = "造成"+str(self.attack)+"点伤害," enemy.hp -= self.attack if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) else: info3 = enemy.name+"阵亡,游戏结束" info = info1+info2+info3 print(info) exit() class Player(Hero): def __init__(self,hero_type,name): super().__init__(name) self.hp = 200 self.attack = 50 self.max_hp = self.hp self.hero_type = hero_type print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) def cure(self): blood = random.randint(30,50) self.hp=self.hp + blood if self.hp> self.max_hp: self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp) houyi = Player("射手", "后羿") yase = Hero("垭瑟") print('-' * 30) print(' 战斗开始') while True: print('-' * 30) choice = input("请选择技能(1攻击/2治疗)") if choice == "q": print("游戏退出") break elif choice == "1" : houyi.combat(yase) elif choice =="2": houyi.cure() else : print("重新选择有效技能") num = random.randint(1,3) if num == 1: yase.cure() else: yase.combat() #houyi.combat(yase) #yase.combat(houyi) #houyi.cure() #yase.cure()