import random 
class Hero(object):
    def __init__(self, name):
        self.name = name
        self.level = 1
        self.hp = 250
        self.attack = 40
        self.max_hp = self.hp

    def cure(self):  # 治疗
        self.hp=self.hp + 60
        if self.hp> self.max_hp:
            self.hp=self.max_hp
        print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
        
    def combat(self, enemy):    # 普通攻击
        info1 = self.name+"对"+enemy.name+"发起进攻,"
        info2 = "造成"+str(self.attack)+"点伤害,"
        enemy.hp -= self.attack
        if enemy.hp > 0:
            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
            info = info1+info2+info3
            print(info)
        else:
            info3 = enemy.name+"阵亡,游戏结束"
            info = info1+info2+info3
            print(info)
            exit()

class Player(Hero):
    def __init__(self,hero_type,name):
        super().__init__(name)
        self.hp = 200
        self.attack = 50
        self.max_hp = self.hp
        self.hero_type = hero_type
        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
    
    def cure(self):
        blood = random.randint(30,50)
        self.hp=self.hp + blood
        if self.hp> self.max_hp:
            self.hp=self.max_hp
        print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)

houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-' * 30)
print('                                   战斗开始')
while True:
    print('-' * 30)
    choice = input("请选择技能(1攻击/2治疗)")
    if choice == "q":
        print("游戏退出")
        break
    elif choice == "1" :
        houyi.combat(yase)
    elif choice =="2":
        houyi.cure()
    else :
        print("重新选择有效技能")

    num = random.randint(1,3)
    if num == 1:
        yase.cure()
    else:
        yase.combat()


    

#houyi.combat(yase)
#yase.combat(houyi)
#houyi.cure()
#yase.cure()