import random class Hero(object): def __init__(self, name): self.name = name self.level = 1 self.hp = 2500000000000000000 self.attack = 40000000000000000 self.max_hp = self.hp def cure(self): # 治疗 self.hp=self.hp+250000000000000000000000000 if self.hp>self.max_hp: self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:", 250000000000000000000000000,",目前的血量为:",self.hp) def combat(self, enemy): # 普通攻击 info1 = self.name+"对"+enemy.name+"发起进攻," info2 = "造成"+str(self.attack)+"点伤害," enemy.hp -= self.attack if enemy.hp > 0: info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info = info1+info2+info3 print(info) else: info3 = enemy.name+"阵亡,游戏结束" info = info1+info2+info3 print(info) print('你干嘛啊~~') exit() class Player(Hero): def __init__(self,hero_type,name): super().__init__(name) self.hp = 400000000000000000 self.attack = 80000000000000000 self.max_hp = self.hp self.hero_type = hero_type print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print('-'*30) print(' 战斗开始') def cure(self): c=random.randint(0,1000000000000000000000000000000000000000000000000) self.hp+=c if self.hp>self.max_hp: self.hp=self.max_hp print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) houyi = Player("射手", "后羿") yase = Hero("垭瑟") while True: print('-'*30) a=input("请选择技能:1攻击/2治疗") if int(a)==1: houyi.combat(yase) elif int(a)==2: houyi.cure() elif a=="q": print('游戏结束') break else: print('重输!') continue b=random.randint(1,3) if b==3: yase.cure() else: yase.combat(houyi)