Commit ff364bb7 by BellCodeEditor

save project

parent 102aff08
Showing with 28 additions and 33 deletions
import random import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -10,24 +8,24 @@ class Hero(object): ...@@ -10,24 +8,24 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp = self.hp + 60 self.hp=self.hp+60
if self.hp > self.max_hp: if self.hp>self.max_hp:
self.hp = self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp < 0: if enemy.hp > 0:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
...@@ -38,36 +36,33 @@ class Player(Hero): ...@@ -38,36 +36,33 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗 def cure(self): # 治疗
blood=random.randint(30,60)
self.hp = self.hp + blood self.hp=self.hp+blood
if self.hp > self.max_hp: if self.hp>self.max_hp:
self.hp = self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:", blood,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print(30 * '-') print("-"*30)
print(' 战斗开始') print(" 战斗开始")
while True: while True:
print("-" * 30) print("-"*30)
# 玩家攻击 choice=input("玩家请选择角色属性(攻击1/治疗2/退出q):")
choice = input("请选择释放英雄技能(1攻击/2治疗):") num=choice
if choice == "q": if num=="q":
print("游戏结束") print("退出游戏")
break break
elif choice == "1": elif num=="1":
houyi.combat(yase) houyi.combat(yase)
elif choice == "2": elif num=="2":
houyi.cure() houyi.cure()
else: else:
print("请重新输入1或者2") print("请输入1或2")
continue continue
# 敌方攻击 yu=random.randint(1,3)
status = random.randint(1, 3) if yu==1:
if status == 1:
yase.cure()
else:
yase.combat(houyi) yase.combat(houyi)
else:
yase.cure()
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