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Commit
ff364bb7
authored
Aug 27, 2021
by
BellCodeEditor
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parent
102aff08
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1 changed file
with
30 additions
and
35 deletions
diy1.py
diy1.py
View file @
ff364bb7
import
random
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
...
...
@@ -10,24 +8,24 @@ class Hero(object):
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗
术
,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 攻击
self
.
hp
=
self
.
hp
+
60
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
#
普通
攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"
还剩下"
+
str
(
enemy
.
hp
)
+
"血量
"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info3
=
enemy
.
name
+
"
还剩下"
+
str
(
enemy
.
hp
)
+
"血量
"
info3
=
enemy
.
name
+
"
阵亡,游戏结束
"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
...
...
@@ -38,36 +36,33 @@ class Player(Hero):
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
30
,
60
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
30
*
'-'
)
print
(
' 战斗开始'
)
print
(
"-"
*
30
)
print
(
" 战斗开始"
)
while
True
:
print
(
"-"
*
30
)
# 玩家攻击
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"
游戏结束
"
)
print
(
"-"
*
30
)
choice
=
input
(
"玩家请选择角色属性(攻击1/治疗2/退出q):"
)
num
=
choice
if
num
==
"q"
:
print
(
"
退出游戏
"
)
break
elif
choice
==
"1"
:
elif
num
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
elif
num
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请
重新输入1或者
2"
)
print
(
"请
输入1或
2"
)
continue
# 敌方攻击
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yu
=
random
.
randint
(
1
,
3
)
if
yu
==
1
:
yase
.
combat
(
houyi
)
else
:
yase
.
cure
()
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