Commit f89988e1 by BellCodeEditor

save project

parent 0d84a400
Showing with 102 additions and 0 deletions
# a
# b
# c
# d
# e
# f
# g
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
b=random.randint(20,60)
self.hp=self.hp+b
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def souqiang(self,enemy):
info1 = self.name+"对"+enemy.name+"发射子弹,"
info2 = "造成"+str(100)+"点伤害,"
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
info = info1+info2+info3
enemy.hp -= 100
if enemy.hp > 0:
info = info1+info2+info3
print(info)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(100)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def shenyao(self):
f=random.randint(100,130)
self.hp=self.hp+f
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了神药,血量增加:", str(f),",目前的血量为:",self.hp)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
a=input('玩家一请选择技能(1攻击/2治疗)')
c=input('玩家二请选择技能(1攻击/2治疗)')
if a=='q':
print('游戏结束')
break
elif a=='1':
houyi.combat(yase)
elif a=='2':
houyi.cure()
# elif a=='3':
# houyi.souqiang(yase)
# elif a=='4':
# houyi.shenyao()
# else:
print('请重新输入')
continue
if a=='q':
print('游戏结束')
break
if c=='q':
print('游戏结束')
break
elif c=='1':
yase.combat(houyi)
elif c=='2':
yase.cure()
# elif c=='3':
# yase.souqiang(houyi)
# elif c=='4':
# yase.shenyao()
else:
print('请重新输入')
continue
\ No newline at end of file
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