Commit f744b450 by BellCodeEditor

save project

parent f19096ae
Showing with 66 additions and 0 deletions
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 6
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
b=random.randint(30,50)
self.hp=self.hp+b
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", b,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"被击毁,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,坦克类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print("-"*20)
print(' 战斗开始')
while True:
print("-"*20)
choice=input('选择:(1攻击/2修复)')
if choice=='q':
print('游戏结束')
break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure
else :
print('无效字符')
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
houyi = Player("坦克歼击车", "猎豹")
yase = Hero("虎式")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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