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Commit
ee0b316a
authored
a year ago
by
BellCodeEditor
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f19096ae
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diy1.py
diy1.py
0 → 100644
View file @
ee0b316a
import
random
class
Hero
:
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
1
self
.
attack
=
1
self
.
max_hp
=
self
.
hp
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
40
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'使用了治疗'
,
60
):
# self.hp = self.hp + 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
class
Player
(
Hero
):
def
__init__
(
self
,
name
,
hero_type
):
super
(
Player
,
self
)
.
__init__
(
name
)
self
.
hp
=
9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
self
.
attack
=
999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
self
.
hero_type
=
hero_type
# 角色xx创建成功,当前等级xx,血量xx,攻击力xx
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
b
=
random
.
randint
(
30
,
50
)
self
.
hp
=
self
.
hp
+
b
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
'使用了治疗,'
,
b
,
'目前的血量为:'
,
self
.
hp
)
zhaoyun
=
Player
(
"赵云"
,
"刺客"
)
yase
=
Hero
(
"垭瑟"
)
# zhaoyun.combat(yase)
# yase.combat(zhaoyun)
# zhaoyun.cure()
# yase.cure()
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'-'
*
30
)
choice
=
input
(
'请选择释放英雄技能(1攻击
\2
治疗)'
)
if
choice
==
'q'
:
print
(
'游戏结束'
)
break
elif
choice
==
'1'
:
zhaoyun
.
combat
(
yase
)
elif
choice
==
'2'
:
zhaoyun
.
cure
()
else
:
print
(
'请重新输入1或2'
)
continue
a
=
random
.
randint
(
1
,
3
)
if
a
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
zhaoyun
)
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