Commit d82019d1 by BellCodeEditor

save project

parent e9d2d62b
Showing with 15 additions and 2 deletions
......@@ -4,7 +4,7 @@ class Hero(object):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.attack = random.randint(1,100)
self.max_hp = self.hp
def cure(self): # 治疗
......@@ -31,7 +31,7 @@ class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.attack = random.randint(1,200)
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......@@ -42,6 +42,19 @@ class Player(Hero):
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
......
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