Commit b903eed9 by BellCodeEditor

save project

parent 4b880b0c
Showing with 20 additions and 6 deletions
...@@ -49,20 +49,34 @@ current_shape=random.choice(shape_list) ...@@ -49,20 +49,34 @@ current_shape=random.choice(shape_list)
index=random.randint(0,len(current_shape)-1) index=random.randint(0,len(current_shape)-1)
shape=current_shape[index] shape=current_shape[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in shape:
cube=[cube[0]+center[0],cube[1]+center[1]]
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] = center[1]+1
center[1] += 1 if check(center)==False:
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1]-1
if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0]+1
center[0] += 1 if check(center)==False:
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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