Commit b04d1def by BellCodeEditor

save project

parent be05edd6
Showing with 23 additions and 9 deletions
import random import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self,type, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 250 self.hp = 250
self.attack = random.randint(25,40)
self.max_hp = self.hp self.max_hp = self.hp
self.type=type
print("角色"+self.name+"创建成功,英雄类型为:", self.type)
print("当前等级、血量分别为:",self.level,self.hp)
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=60 self.hp+=60
...@@ -15,8 +17,9 @@ class Hero(object): ...@@ -15,8 +17,9 @@ class Hero(object):
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," a=random.randint(25,40)
enemy.hp -= self.attack info2 = "造成"+str(a)+"点伤害,"
enemy.hp -= a
if enemy.hp > 0: if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
...@@ -29,22 +32,33 @@ class Hero(object): ...@@ -29,22 +32,33 @@ class Hero(object):
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(hero_type,name)
self.hp = 200 self.hp = 200
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): def cure(self):
c=random.randint(30,50) c=random.randint(30,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("骑士","垭瑟")
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
while True: while True:
......
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