Commit acb577af by BellCodeEditor

save project

parent f19096ae
Showing with 67 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量提高:", 55, "目前血量为:", self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
a=random.randint(40,70)
self.hp+=a
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量提高:",a , "目前血量为:", self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
choice=input("请选择释放英雄技能(1攻击/2治疗/q退出)")
if choice=="1" :
houyi.combat(yase)
elif choice=="2" :
houyi.cure()
elif choice == "q":
exit()
else :
print('重新输入')
continue
asa=random.randint(1,3)
if asa==1:
yase.cure()
else :
yase.combat(houyi)
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