Commit a12c3c2b by BellCodeEditor

save project

parent 8c5d58b5
Showing with 3 additions and 14 deletions
...@@ -6,18 +6,12 @@ class Hero(object): ...@@ -6,18 +6,12 @@ class Hero(object):
self.hp = 250 self.hp = 250
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
self.zj=55
self.oldxl=0
def cure(self): # 治疗 def cure(self): # 治疗
self.zj=55
self.oldxl=self.hp
self.hp+=55 self.hp+=55
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
self.zj=self.hp-self.oldxl print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",self.zj ,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -41,21 +35,16 @@ class Player(Hero): ...@@ -41,21 +35,16 @@ class Player(Hero):
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
self.zj=0
self.oldxl=0
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): def cure(self):
self.oldxl=self.hp
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
self.zj=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
self.zj=self.hp-self.oldxl print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:",self.zj,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
......
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