diff --git a/diy1.py b/diy1.py
new file mode 100644
index 0000000..fbbb959
--- /dev/null
+++ b/diy1.py
@@ -0,0 +1,64 @@
+import random
+class Hero(object):
+    def __init__(self, name):
+        self.name = name
+        self.level = 1
+        self.hp = 10000
+        self.attack = 500
+        self.max_hp = self.hp
+
+    def cure(self):
+        uuu=random.randint(400,600)
+        self.hp+=uuu
+        if self.hp>self.max_hp:
+            self.hp=self.max_hp
+        print(self.name+"使用了治疗,血量增加:",uuu ,",目前的血量为:",self.hp)
+        
+    def combat(self, enemy):    # 普通攻击
+        info1 = self.name+"对"+enemy.name+"发起进攻,"
+        info2 = "造成"+str(self.attack)+"点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp > 0:
+            info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
+            info = info1+info2+info3
+            print(info)
+        else:
+            info3 = enemy.name+"阵亡,游戏结束"
+            info = info1+info2+info3
+            print(info)
+            print('你干嘛啊~~')
+            exit()
+
+class Player(Hero):
+    def __init__(self,hero_type,name):
+        super().__init__(name)
+        self.hp = 2000
+        self.attack = 450
+        self.max_hp = self.hp
+        self.hero_type = hero_type
+        print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
+        print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
+
+houyi = Player("射手", "后羿")
+yase = Hero("垭瑟")
+
+print('-'*40)
+print('       战斗开始!')
+while True:
+    print('-'*40)
+    choose=input('选择技能(1攻击/2加血)')
+    if choose=='1234567890':
+        print('您已投降')
+        break
+    elif choose=='1':
+        houyi.combat(yase)
+    elif choose=='2':
+        houyi.cure()
+    else:
+        print('出招错误,重新输入')
+        continue
+    sus=random.randint(1,3)
+    if sus==1:
+        yase.cure()
+    else:
+        yase.combat(houyi)
\ No newline at end of file