diff --git a/diy1.py b/diy1.py new file mode 100644 index 0000000..fbbb959 --- /dev/null +++ b/diy1.py @@ -0,0 +1,64 @@ +import random +class Hero(object): + def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 10000 + self.attack = 500 + self.max_hp = self.hp + + def cure(self): + uuu=random.randint(400,600) + self.hp+=uuu + if self.hp>self.max_hp: + self.hp=self.max_hp + print(self.name+"使用了治疗,血量增加:",uuu ,",目前的血量为:",self.hp) + + def combat(self, enemy): # 普通攻击 + info1 = self.name+"对"+enemy.name+"发起进攻," + info2 = "造成"+str(self.attack)+"点伤害," + enemy.hp -= self.attack + if enemy.hp > 0: + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + print('你干嘛啊~~') + exit() + +class Player(Hero): + def __init__(self,hero_type,name): + super().__init__(name) + self.hp = 2000 + self.attack = 450 + self.max_hp = self.hp + self.hero_type = hero_type + print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) + print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) + +houyi = Player("射手", "后羿") +yase = Hero("垭瑟") + +print('-'*40) +print(' 战斗开始!') +while True: + print('-'*40) + choose=input('选择技能(1攻击/2加血)') + if choose=='1234567890': + print('您已投降') + break + elif choose=='1': + houyi.combat(yase) + elif choose=='2': + houyi.cure() + else: + print('出招错误,重新输入') + continue + sus=random.randint(1,3) + if sus==1: + yase.cure() + else: + yase.combat(houyi) \ No newline at end of file