Commit 968c6747 by BellCodeEditor

save project

parent d25a9f78
Showing with 136 additions and 0 deletions
import random
class Hero(object):
def __init__(self,hero_type,name):
self.name = name
self.level = 1
self.hp = 260
self.attack = 40
self.max_hp = self.hp
self.hero_type = hero_type
print("电脑角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
self.hp=self.hp+55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 55,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def jscombat(self, enemy): #绝杀
info1 = self.name+"对"+enemy.name+"发起绝杀,"
info2 = "绝杀造成"+str(self.attack+5)+"点伤害,"
enemy.hp=enemy.hp-self.attack-5
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def ftcombat(self, enemy): #反弹
ftaaa=random.randint(25,100)
info1 = self.name+"对"+enemy.name+"反弹伤害,"
info2 = "反弹造成"+str(ftaaa)+"点伤害,"
enemy.hp=enemy.hp-int(ftaaa)
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(object):
def __init__(self,hero_type,name):
self.name = name
self.level = 1
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("玩家角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
def cure(self): # 治疗
asd=random.randint(30,60)
self.hp=self.hp+asd
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", asd,",目前的血量为:",self.hp)
def qscombat(self, enemy): #强杀
qsaaa=random.randint(25,75)
info1 = self.name+"对"+enemy.name+"发起强杀,"
info2 = "强杀造成"+str(qsaaa)+"点伤害,"
enemy.hp=enemy.hp-self.attack-5
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
yase = Hero("坦克","垭瑟")
houyi = Player("射手", "后羿")
print(30*"-")
print(" 战斗开始")
while True:
print(30*"-")
choice=input("请选择释放英雄技能(q退出/1攻击/2治疗/3强杀):")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
elif choice=="3":
houyi.qscombat(yase)
else:
print("请重新输入")
continue
mun=random.randint(1,16)
if mun>0 and mun<5:
yase.cure()
elif mun>4 and mun<8:
yase.jscombat(houyi)
elif mun==8 or mun==9:
yase.ftcombat(houyi)
else:
yase.combat(houyi)
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