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Commit
92118779
authored
Aug 11, 2022
by
BellCodeEditor
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diy1.py
diy1.py
0 → 100644
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92118779
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
(
self
):
# 治疗
self
.
hp
=
self
.
hp
+
30
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
30
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
blood
=
random
.
randint
(
-
100
,
10
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"治疗加"
,
blood
,
"目前是"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
30
*
"-"
)
print
(
" 战斗开始"
)
while
True
:
print
(
30
*
"-"
)
choice
=
input
(
"干还是怂,1or2"
)
if
choice
==
"q"
:
print
(
"game over"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
elif
choice
==
"刘华强"
or
"陈华强"
:
print
(
"恭喜触发彩蛋"
)
print
(
"你这数保熟吗?"
)
print
(
"你故意找茬是不是,我卖瓜的能卖你生瓜蛋子啊"
)
print
(
"你这数要保熟我肯定选啊"
)
print
(
"萨日郎!"
)
else
:
print
(
"你找茬是不是,这可都是大棚里的1和2"
)
continue
a
=
random
.
randint
(
1
,
3
)
if
a
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
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