Commit 8ec572b6 by BellCodeEditor

auto save

parent 79bbcefe
Showing with 41 additions and 2 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -10,6 +15,7 @@ class Hero(object): ...@@ -10,6 +15,7 @@ class Hero(object):
self.hp=self.hp+60 self.hp=self.hp+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
elif :
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
...@@ -35,6 +41,12 @@ class Player(Hero): ...@@ -35,6 +41,12 @@ class Player(Hero):
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self):
b=random.randint(0,50)
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", b,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
...@@ -42,4 +54,32 @@ print("-"*30) ...@@ -42,4 +54,32 @@ print("-"*30)
print(" 战斗开始") print(" 战斗开始")
while Ture: while Ture:
print("-"*30) print("-"*30)
choice=input("请选择英雄技能(1.攻击2.治疗)") choice=input("请选择英雄技能(1.攻击/2.治疗)")
\ No newline at end of file if choice=="q":
print("game over")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("Please choose 1 or 2 again")
continue
a=random.randint(1,3)
if a==1:
yase.cure()
else :
yase.combat(houyi)
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