Commit 8687252b by BellCodeEditor

auto save

parent f19096ae
Showing with 144 additions and 0 deletions
import random
computer_choice = 0
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp += 50
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4 = "______自身还剩下" + str(enemy.hp) + "血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
cure_hp = random.randint(40,60)
self.hp += cure_hp
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",cure_hp ,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("_"*30)
print(" 游戏开始")
print("_"*30)
while True:
print("_"*30)
player_choice = input("请输入数字选择技能(1.攻击_2.治疗_q.退出)")
if player_choice == "q":
print("已退出游戏")
break
elif player_choice == "1":
houyi.combat(yase)
elif player_choice == "2":
houyi.cure()
else:
print("请输入1、2或q")
continue
computer_choice = random.randint(1,2)
if computer_choice == 1:
yase.combat(houyi)
elif computer_choice == 2:
yase.cure()
\ No newline at end of file
import random
computer_choice = 0
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp += 50
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info4 = "______自身还剩下" + str(enemy.hp) + "血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
cure_hp = random.randint(40,60)
self.hp += cure_hp
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:",cure_hp ,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("_"*30)
print(" 游戏开始")
print("_"*30)
while True:
print("_"*30)
player_choice = input("请输入数字选择技能(1.攻击_2.治疗_q.退出)")
if player_choice == "q":
print("已退出游戏")
break
elif player_choice == "1":
houyi.combat(yase)
elif player_choice == "2":
houyi.cure()
else:
print("请输入1、2或q")
continue
computer_choice = random.randint(1,2)
if computer_choice == 1:
yase.combat(houyi)
elif computer_choice == 2:
yase.cure()
\ No newline at end of file
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