Commit 81962dc7 by BellCodeEditor

save project

parent c2708f28
Showing with 18 additions and 68 deletions
import random import turtle
class Hero(object): pen=turtle.Pen()
def __init__(self, name): pen.pencolor("black")
self.name = name pen.penup()
self.level = 1 pen.goto(0,-50)
self.hp = 250 pen.pendown()
self.attack = 40 pen.fillcolor("blue")
self.max_hp = self.hp pen.begin_fill()
pen.circle(50)
def cure(self): # 治疗 pen.end_fill()
self.hp+=60 pen.penup()
if self.hp>self.max_hp: pen.goto(-100,-100)
self.hp=self.max_hp pen.pendown()
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) for i in range(4):
pen.forward(200)
def combat(self, enemy): # 普通攻击 pen.left(90)
info1 = self.name+"对"+enemy.name+"发起进攻," pen.hideturtle()
info2 = "造成"+str(self.attack)+"点伤害," turtle.done()
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood=random.randint(30,50)
self.hp+=blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('-'*30)
print(' 战斗开始')
while True:
print('-'*30)
choice=input('请输入英雄技能(1攻击,2治疗)')
if choice=='q':
print('游戏结束')
break
elif choice=='1':
houyi.combat(yase)
elif choice=='2':
houyi.cure()
else:
print('请重新输入')
continue
a=random.randint(1,3)
if a==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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