Commit 7e282553 by BellCodeEditor

auto save

parent e0c8e1f6
Showing with 24 additions and 0 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -36,6 +37,13 @@ class Player(Hero): ...@@ -36,6 +37,13 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
b=random.randint(40,50)
self.hp += b
if self.hp>self.max_hp :
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", b,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
p="---------------------------------------" p="---------------------------------------"
...@@ -44,3 +52,18 @@ print(" 战斗开始") ...@@ -44,3 +52,18 @@ print(" 战斗开始")
while True: while True:
print(p) print(p)
n=input("请选择技能,1攻击、2治疗术:") n=input("请选择技能,1攻击、2治疗术:")
if n == 'q':
print('游戏结束')
break; #跳出循环
elif n == '1':
houyi.combat(yase) #攻击
elif n == '2':
houyi.cure() #治疗
else:
print('请重新输入1或者2')
continue #跳过本次循环 #敌人角色
num=random.randint(1,3)
if num == 1:
yase.cure() #回血
else:
yase.combat(houyi)
\ No newline at end of file
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