Commit 70e24bbf by BellCodeEditor

save project

parent 27502a50
Showing with 12 additions and 1 deletions
...@@ -25,6 +25,7 @@ class Hero(object): ...@@ -25,6 +25,7 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
import random import random
class Player(Hero): class Player(Hero):
...@@ -37,6 +38,16 @@ class Player(Hero): ...@@ -37,6 +38,16 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
self.hp=self.hp+60
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print('-'*30) print('-'*30)
...@@ -53,12 +64,12 @@ while True: ...@@ -53,12 +64,12 @@ while True:
houyi.cure() houyi.cure()
else: else:
print("请重新选择有效技能(1攻击/2治疗)") print("请重新选择有效技能(1攻击/2治疗)")
continue
num=random.randint(1,3) num=random.randint(1,3)
if num==1: if num==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
continue
houyi.combat(yase) houyi.combat(yase)
yase.combat(houyi) yase.combat(houyi)
houyi.cure() houyi.cure()
......
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