From 70335aa1b4f27c63fdfc1dde693722cf407064ce Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Tue, 16 Aug 2022 17:51:14 +0800
Subject: [PATCH] auto save

---
 diy1.py | 24 ++++++++++++------------
 diy2.py | 69 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 81 insertions(+), 12 deletions(-)
 create mode 100644 diy2.py

diff --git a/diy1.py b/diy1.py
index 40af5b7..8fac322 100644
--- a/diy1.py
+++ b/diy1.py
@@ -1,4 +1,4 @@
-import random
+#import random
 class Hero():
     def __init__(self, name):
         self.name = name
@@ -36,12 +36,12 @@ class Player(Hero):
         self.hero_type = hero_type
         print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
         print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
-    def cure(self):  # 治疗
-        c=random.randint(30,50)
-        self.hp = self.hp + c
-        if self.hp > self.max_hp:
-            self.hp = self.max_hp
-        print(self.name + "使用了治疗,血量增加:", c, ",目前的血量为:", self.hp)
+#     def cure(self):  # 治疗
+#         c=random.randint(30,50)
+#         self.hp = self.hp + c
+#         if self.hp > self.max_hp:
+#             self.hp = self.max_hp
+#         print(self.name + "使用了治疗,血量增加:", c, ",目前的血量为:", self.hp)
 houyi = Player("射手", "后羿")
 yase = Hero("垭瑟")
 print('-'*30)
@@ -60,10 +60,10 @@ while True:
     else:
         print("重写!")
         continue
-    d=random.randint(1,3)#亚瑟技能
-    if d==1:
-        yase.cure()
-    else:
-        yase.combat(houyi)
+#     d=random.randint(1,3)#亚瑟技能
+#     if d==1:
+#         yase.cure()
+#     else:
+#         yase.combat(houyi)
     
 
diff --git a/diy2.py b/diy2.py
new file mode 100644
index 0000000..611b90f
--- /dev/null
+++ b/diy2.py
@@ -0,0 +1,69 @@
+import random
+class Hero():
+    def __init__(self, name):
+        self.name = name
+        self.level = 1
+        self.hp = 250
+        self.attack = 40
+        self.max_hp = self.hp
+
+    def cure(self):  # 治疗
+        self.hp = self.hp + 60
+        if self.hp > self.max_hp:
+            self.hp = self.max_hp
+        print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
+
+    def combat(self, enemy):  # 攻击
+        info1 = self.name + "对" + enemy.name + "发起进攻,"
+        info2 = "造成" + str(self.attack) + "点伤害,"
+        enemy.hp -= self.attack
+        if enemy.hp > 0:
+            info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
+            info = info1 + info2 + info3
+            print(info)
+        else:
+            info3 = enemy.name + "阵亡,游戏结束"
+            info = info1 + info2 + info3
+            print(info)
+            exit()
+
+class Player(Hero):
+    def __init__(self, hero_type, name):
+        super().__init__(name)
+        self.hp = 200
+        self.attack = 50
+        self.max_hp = self.hp
+        self.hero_type = hero_type
+        print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
+        print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
+    def cure(self):  # 治疗
+        c=random.randint(30,50)
+        self.hp = self.hp + c
+        if self.hp > self.max_hp:
+            self.hp = self.max_hp
+        print(self.name + "使用了治疗,血量增加:", c, ",目前的血量为:", self.hp)
+houyi = Player("射手", "后羿")
+yase = Hero("垭瑟")
+print('-'*30)
+print('游戏开始')
+print('-'*30)
+while True:
+    print('-'*30)
+    choice=input("请选择英雄释放技能:")
+    if choice=="q":
+        print("游戏结束")
+        break
+    elif choice=="1":#后羿技能
+        houyi.combat(yase)
+    elif choice=="2":
+        houyi.cure()
+    else:
+        print("重写!")
+        continue
+    d=random.randint(1,3)#亚瑟技能
+    if d==1:
+        yase.cure()
+    else:
+        yase.combat(houyi)
+    
+
--
libgit2 0.25.0