From 70335aa1b4f27c63fdfc1dde693722cf407064ce Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Tue, 16 Aug 2022 17:51:14 +0800 Subject: [PATCH] auto save --- diy1.py | 24 ++++++++++++------------ diy2.py | 69 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 81 insertions(+), 12 deletions(-) create mode 100644 diy2.py diff --git a/diy1.py b/diy1.py index 40af5b7..8fac322 100644 --- a/diy1.py +++ b/diy1.py @@ -1,4 +1,4 @@ -import random +#import random class Hero(): def __init__(self, name): self.name = name @@ -36,12 +36,12 @@ class Player(Hero): self.hero_type = hero_type print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type) print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack) - def cure(self): # 治疗 - c=random.randint(30,50) - self.hp = self.hp + c - if self.hp > self.max_hp: - self.hp = self.max_hp - print(self.name + "使用了治疗,血量增加:", c, ",目前的血量为:", self.hp) +# def cure(self): # 治疗 +# c=random.randint(30,50) +# self.hp = self.hp + c +# if self.hp > self.max_hp: +# self.hp = self.max_hp +# print(self.name + "使用了治疗,血量增加:", c, ",目前的血量为:", self.hp) houyi = Player("射手", "后羿") yase = Hero("垭瑟") print('-'*30) @@ -60,10 +60,10 @@ while True: else: print("重写!") continue - d=random.randint(1,3)#亚瑟技能 - if d==1: - yase.cure() - else: - yase.combat(houyi) +# d=random.randint(1,3)#亚瑟技能 +# if d==1: +# yase.cure() +# else: +# yase.combat(houyi) diff --git a/diy2.py b/diy2.py new file mode 100644 index 0000000..611b90f --- /dev/null +++ b/diy2.py @@ -0,0 +1,69 @@ +import random +class Hero(): + def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 250 + self.attack = 40 + self.max_hp = self.hp + + def cure(self): # 治疗 + self.hp = self.hp + 60 + if self.hp > self.max_hp: + self.hp = self.max_hp + print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp) + + def combat(self, enemy): # 攻击 + info1 = self.name + "对" + enemy.name + "发起进攻," + info2 = "造成" + str(self.attack) + "点伤害," + enemy.hp -= self.attack + if enemy.hp > 0: + info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量" + info = info1 + info2 + info3 + print(info) + else: + info3 = enemy.name + "阵亡,游戏结束" + info = info1 + info2 + info3 + print(info) + exit() + +class Player(Hero): + def __init__(self, hero_type, name): + super().__init__(name) + self.hp = 200 + self.attack = 50 + self.max_hp = self.hp + self.hero_type = hero_type + print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type) + print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack) + def cure(self): # 治疗 + c=random.randint(30,50) + self.hp = self.hp + c + if self.hp > self.max_hp: + self.hp = self.max_hp + print(self.name + "使用了治疗,血量增加:", c, ",目前的血量为:", self.hp) +houyi = Player("射手", "后羿") +yase = Hero("垭瑟") +print('-'*30) +print('游戏开始') +print('-'*30) +while True: + print('-'*30) + choice=input("请选择英雄释放技能:") + if choice=="q": + print("游戏结束") + break + elif choice=="1":#后羿技能 + houyi.combat(yase) + elif choice=="2": + houyi.cure() + else: + print("重写!") + continue + d=random.randint(1,3)#亚瑟技能 + if d==1: + yase.cure() + else: + yase.combat(houyi) + + -- libgit2 0.25.0