Commit 6a64b372 by BellCodeEditor

save project

parent f19096ae
Showing with 76 additions and 0 deletions
# import random
# class Hero(object):
# def __init__(self, name):
# self.name = name
# self.level = 1
# self.hp = 250
# self.attack = 40
# self.max_hp = self.hp
# def cure(self): # 治疗
# self.hp+=55
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
# def combat(self, enemy): # 普通攻击
# info1 = self.name+"对"+enemy.name+"发起进攻,"
# info2 = "造成"+str(self.attack)+"点伤害,"
# enemy.hp -= self.attack
# if enemy.hp > 0:
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# info = info1+info2+info3
# print(info)
# else:
# info3 = enemy.name+"阵亡,游戏结束"
# info = info1+info2+info3
# print(info)
# print('你干嘛啊~~')
# exit()
# class Player(Hero):
# def __init__(self,hero_type,name):
# super().__init__(name)
# self.hp = 200
# self.attack = 50
# self.max_hp = self.hp
# self.hero_type = hero_type
# print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# print('-'*30)
# print(' 战斗开始')
# def cure(self):
# c=random.randint(35,50)
# self.hp+=c
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
# houyi = Player("射手", "后羿")
# yase = Hero("垭瑟")
# while True:
# print('-'*30)
# a=input("请选择技能:1攻击/2治疗")
# if int(a)==1:
# houyi.combat(yase)
# elif int(a)==2:
# houyi.cure()
# elif a=="q":
# print('游戏结束')
# break
# else:
# print('重输!')
# continue
# b=random.randint(1,3)
# if b==3:
# yase.cure()
# else:
# yase.combat(houyi)
import random
while True:
a=int(input(""))
if a%2==0:
print("偶数")
else:
print("奇数")
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