Commit 5bac3364 by BellCodeEditor

save project

parent de0383db
Showing with 13 additions and 24 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
self.level = 1 self.level = 1
self.hp = 500 self.hp = 250
self.attack = 30 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
blood = random.randint(30,50) self.hp += 60
self.hp += blood
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -26,11 +25,12 @@ class Hero(object): ...@@ -26,11 +25,12 @@ class Hero(object):
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit() exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
super().__init__(name) super().__init__(name)
self.hp = 350 self.hp = 200
self.attack = 40 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
...@@ -43,19 +43,7 @@ print(" 战斗开始") ...@@ -43,19 +43,7 @@ print(" 战斗开始")
while True: while True:
print("-"*30) print("-"*30)
choice = input("请选择释放英雄技能,(1攻击/2治疗):") choice = input("请选择释放英雄技能,(1攻击/2治疗):")
if choice == "q": houyi.combat(yase)
print("游戏结束") yase.combat(houyi)
break houyi.cure()
elif choice == "1": yase.cure()
houyi.combat(yase) \ No newline at end of file
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
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