Commit 5bac3364 by BellCodeEditor

save project

parent de0383db
Showing with 13 additions and 24 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 500
self.attack = 30
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp += blood
self.hp += 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -26,11 +25,12 @@ class Hero(object):
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 350
self.attack = 40
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
......@@ -43,19 +43,7 @@ print(" 战斗开始")
while True:
print("-"*30)
choice = input("请选择释放英雄技能,(1攻击/2治疗):")
if choice == "q":
print("游戏结束")
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("请重新输入1或者2")
continue
# 敌方攻击
status = random.randint(1, 3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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