Commit 55084089 by BellCodeEditor

save project

parent bbfab0e0
Showing with 11 additions and 10 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
......@@ -8,10 +8,10 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp + 60
self.hp=self.hp+60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -37,28 +37,29 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
a =random.randint(30,50)
self.hp=self.hp + 60
a=random.randint(30,50)
self.hp=self.hp+a
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", a,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print("-"*30)
print(" 战斗开始")
print(' 战斗开始')
while True:
print("-"*30)
choice = input('请选择释放英雄技能(1攻击/2治疗):')
if choice =="q":
print("游戏结束")
if choice =='q':
print('游戏结束')
break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else:
print("重新输入1或者2")
print('重新输入1或者2')
continue
status = random.randint(1,3)
if status == 1 :
......
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