Commit 4f50e9b0 by BellCodeEditor

auto save

parent f19096ae
Showing with 84 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 60
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print('-'*50)
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*50)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("亚瑟")
print(' 战斗开始')
print('-'*50)
while True:
print('-'*50)
choice = input('请选择攻击或治疗:(1攻击,2治疗)')
if choice == 'q':
print('游戏结束')
break
elif choice == '1':
houyi.combat(yase)
elif choice == '2':
houyi.cure()
else:
print('请重新输入“1”或“2”。')
continue
status = random.randint(1,3)
if status == 1:
yase.cure()
else:
yase.combat(houyi)
# houyi.combat(yase)
# yase.combat(houyi)
# houyi.cure()
# yase.cure()
\ No newline at end of file
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