Commit 4db6222d by BellCodeEditor

save project

parent 8a3ccf7c
Showing with 10 additions and 2 deletions
......@@ -11,7 +11,7 @@ class Hero(object):
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", random,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 55,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -37,9 +37,17 @@ class Player(Hero):
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000)
print('-'*30)
print(' 战斗开始')
def cure(self):
h = random.randint(30,50)
self.hp+=h
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", h,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
......
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