Commit 487d3ed8 by BellCodeEditor

save project

parent f19096ae
Showing with 64 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,hero_type,name):
def cure(self)
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print(30*'-')
print(' 战斗开始')
while True:
print("-"*30)
choice=input("请选择英雄释放技能(1攻击\2治疗)")
if choice=="q":
print("game over")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
\ No newline at end of file
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