Commit 42ed4d5b by BellCodeEditor

save project

parent db277ae7
Showing with 24 additions and 6 deletions
import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -7,10 +8,11 @@ class Hero(object): ...@@ -7,10 +8,11 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp=self.hp+60 blood=random.randint(30,50)
if self.hp>250: self.hp=self.hp+blood
self.hp=250 if self.hp>self.max_hp:
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -37,8 +39,8 @@ class Player(Hero): ...@@ -37,8 +39,8 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗 def cure(self): # 治疗
blood=radom.radint(30,50) blood=random.randint(30,50)
self.hp=self.hp=blood self.hp=self.hp+blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
...@@ -50,3 +52,18 @@ print(" 战斗开始") ...@@ -50,3 +52,18 @@ print(" 战斗开始")
while True: while True:
print("-"*30) print("-"*30)
choice=input("请选择释放英雄技能(1攻击/2治疗)") choice=input("请选择释放英雄技能(1攻击/2治疗)")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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