Commit 3fd8d2da by BellCodeEditor

save project

parent b43e0808
Showing with 33 additions and 25 deletions
import random import random
class Hero(object): class Hero(object):
def __init__(self, name): def __init__(self, name):
self.name = name self.name = name
...@@ -11,21 +13,21 @@ class Hero(object): ...@@ -11,21 +13,21 @@ class Hero(object):
self.hp = self.hp + 60 self.hp = self.hp + 60
if self.hp > self.max_hp: if self.hp > self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp < 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
else: else:
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
exit()
class Player(Hero): class Player(Hero):
def __init__(self,hero_type,name): def __init__(self,hero_type,name):
...@@ -37,29 +39,35 @@ class Player(Hero): ...@@ -37,29 +39,35 @@ class Player(Hero):
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
def cure(self): # 治疗
blood = random.randint(30,50)
self.hp = self.hp + blood
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗术,血量增加:", blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
print("-" * 30) print(30 * '-')
print(" 战斗开始") print(' 战斗开始')
while True: while True:
print("-" * 30) print("-" * 30)
choice = input("请选择英雄释放技能(1攻击/2治疗)") # 玩家攻击
if choice == "1": choice = input("请选择释放英雄技能(1攻击/2治疗):")
yase.combat(yase) if choice == "q":
elif choice == "2": print("游戏结束")
yase.cure()
elif choice == "q":
print("游戏结束了")
break break
elif choice == "1":
houyi.combat(yase)
elif choice == "2":
houyi.cure()
else: else:
print("请输入1或2或q") print("请重新输入1或者2")
continue continue
a=random.randint(1,3) # 敌方攻击
if a == "1" or "2": status = random.randint(1, 3)
houyi.combat(houyi) if status == 1:
yase.cure()
else: else:
houyi.cure() yase.combat(houyi)
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