Commit 3ee11010 by BellCodeEditor

save project

parent f19096ae
Showing with 132 additions and 0 deletions
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 3500
self.attack = 388
self.name = name
self.max_hp=self.hp
def combat(self,enemy): # 攻击
enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,'
if enemy.hp < 0:
info3 = enemy.name + '阵亡'
else:
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
print(info1 + info2 + info3)
def cure(self):
self.hp=self.hp+500
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量为:",self.hp)
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=3000
self.attack=450
self.hero_type=hero_type
self.max_hp=self.hp
print('角色'+self.name+'创建成功,类型为:'+hero_type)
print('等级,血量,攻击力:',self.level,self.hp,self.attack)
def cure(self):
s=random.randint(30,60)
self.hp=self.hp+s
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量为:",self.hp)
ailin=Player('艾琳','射手')
houyi = Hero("后羿")
print('_'*30)
print(' 战斗开始')
while True:
print('_'*30)
a=input('请选择攻击1\治疗2:')
if a=='q':
print('游戏结束')
break
elif a=="1":
ailin.combat(houyi)
elif a=="2":
ailin.cure()
else:
print('请重新输入1\2:')
continue
import random
zz=random.randint(1,3)
if zz==1:
houyi.cure()
else:
houyi.combat(ailin)
\ No newline at end of file
import random
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp = 3500
self.attack = 388
self.name = name
self.max_hp=self.hp
def combat(self,enemy): # 攻击
enemy.hp -= self.attack
info1 = self.name + '对' + enemy.name + '发起攻击,'
info2 = '造成' + str(self.attack) + '真实伤害,'
if enemy.hp < 0:
info3 = enemy.name + '阵亡'
else:
info3 = enemy.name + '还剩下' + str(enemy.hp) + '点生命值'
print(info1 + info2 + info3)
def cure(self):
self.hp=self.hp+500
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量为:",self.hp)
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=3000
self.attack=450
self.hero_type=hero_type
self.max_hp=self.hp
print('角色'+self.name+'创建成功,类型为:'+hero_type)
print('等级,血量,攻击力:',self.level,self.hp,self.attack)
def cure(self):
s=random.randint(300,600)
self.hp=self.hp+s
if self.hp>self.max_hp:
self.hp=self.max_hp
w=str(self.name)+"使用了治疗"+str(s)+"血量为:"+str(self.hp)
print(w)
ailin=Player('艾琳','射手')
houyi = Hero("后羿")
print('_'*30)
print(' 战斗开始')
while True:
print('_'*30)
a=input('请选择攻击1\治疗2:')
if a=='q':
print('游戏结束')
break
elif a=="1":
ailin.combat(houyi)
elif a=="2":
ailin.cure()
else:
print('请重新输入1\2:')
continue
import random
zz=random.randint(1,3)
if zz==1:
houyi.cure()
else:
houyi.combat(ailin)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment